Miscellaneous 3D
Miscellaneous pieces, not published.
[scroll for more ↓]
[touch the dot in lower left of each image for info]
Model 2200 triangles, 512 x 1024 color, normal, spec, cosine. Maya hardware render.
Model 2200 triangles, 512 x 1024 color, normal, spec, cosine. Maya hardware render.
Model 2200 triangles, 512 x 1024 color, normal, spec, cosine. Maya hardware render.
Low poly model, baked from sculpt, materials created in Substance Painter. Based on a concept by Stephen Oakley.
Low poly model, baked from sculpt, materials created in Substance Painter. Based on a concept by Stephen Oakley.
rendered in Marmoset Toolbag
rendered in Marmoset Toolbag
rendered in Marmoset Toolbag
2700 triangles, 1024 x 1024 color, normal, spec, cosine. Marmoset render.
2700 triangles, 1024 x 1024 color, normal, spec, cosine. Marmoset render.
Assembled from modular pieces, rendered in UE4
Assembled from modular pieces, rendered in UE4
Assembled from modular pieces, rendered in UE4
Rendered in Maya
concept art